Overview Courses. These courses are often a prerequisite for most other course.

This course provides a a brief history of RPGS, a high-level overview of all RPG formats, brief summary of RPG controversies, and very brief summary of the research on RPGs.

Prerequisites: None

Focus: Layperson or professional.

Formats Included: All 4 (TRPG, LARP, CRPG, SRPG)

Course online rate (online): $25

Course local on-site rate: $200

Course test fee for those wanting to take the final test to receive a training certificate (optional): $25

Rate (on-site distant): Negotiable / RPG Trailer

Training Certification Received: If pay testing fee and pass with at least 90%.

Interaction Type: General audience minimal/light interaction

Number of Trainees: 1+ (no upper limit).

Topics Overview:

Overview & introduction

Brief history of RPGs

Summary of RPG formats

RPG Format brief summary of examples

Brief overview of RPG Controversies

Brief overview of Research on RPGs

RPG Professional Standards & Issues


COURSE ENROLLMENT PROCESS

We are working on a better automated and integrated process, but for now, the payment process is more manual. We apologize for this process, and ask you to please be patient as we are still setting up all of these online tools.

Here is the current process for enrollment:

1. Self-enroll in this course. This will reserve your student "slot", but you will not yet be able to access the course content at the course start date, until your payment has been processed.

2. Click the PayPal button near the bottom of this page, you will be directed to a secure page to complete your purchase process.

3. Make a payment of $25 for this course. Or you may pay $30 for a full year of access to this course, or $50 for 2 years access, including any changes/updates to this course during that period.

4. When you receive confirmation that the payment has cleared, email support at rpgtherapeutics dot com to request your Access key, using the same email address you used to enroll.

5. We will verify the payment has cleared, and then your account for this class will be upgraded to full paid "Student".

6. When the Course State Date arrives, you will be able to take the classes.

7. Your enrollment for this course will be valid for 120 days if you wish to come back and review material.

8. Feel free to contact us for any questions, comments, problems, suggestions, etc. rpgtherapeutics at gmail dot com, or text/call: (USA): (509) 481-5437

9. You will see a charge on your card listed as either RPGTHERAPEU or RPG THERAPEUTICS LLC


Select your payment amount

RPG Player, Player Character, and Non-Player Character Archetypes.

The introductory course to the Player Archetype.

This is an introduction course. The player archetype is responsible for filling the role of various role-playing gamer "types". The participant takes on various Player Archetype roles to help training Game Masters learn how to address such situations more effectively. Types include: Munchkin, Rules Lawyer, Murder-hobo, etc. This is an excellent means of gaining experience toward other RPG certifications.


General Purpose: The Certified Player Archetype I is responsible for filling the role of various role-playing gamer "types" at game sessions/events and/or for training new Game Masters going through GM training. Types include: Munchkin, Rules Lawyer, Murder-hobo, etc. This is an excellent means of gaining experience toward other professional RPG certifications and positions.

 

Key Tasks, Responsibilities, and Characteristics

  • Take on various Player Archetype roles to help training Game Masters learn how to address such situations more effectively.
  • Attend regular RPG Therapeutics Staff Training & Meetings.
  • Document participation observations for review by supervisor.
  • Create player characters.

  • Work with trainers to help challenge GM trainees.

  • Assist Game Masters and other Facilitators as needed, to optimize participants' experience.

  • Act as "go-fer" for various related and miscellaneous tasks ("earn your stripes/XP").
  • Availability for at least 1 weekly group session per week (game sessions are typically 3-5 hours), and for those with the availability can attend up to 5 sessions per week.
  • Strongly self-motivated.
  • Strong verbal communication skills.
  • Strong interpersonal skills.
  • Acting skills.
  • Voice skills.
  • Reasonable written communication skills.
  • Strong collaborative work ethic.
  • Passionate supportive energy.
  • Absolutely enthusiastic about RPGs.
  • Strong organizational skills.
  • Enthusiastic communication style that excites others with your passion about the topics discussed.
  • "Can do" attitude, and an eye for seeing where people need help before they have to ask.
  • Outgoing presence.
  • Reliable schedule compliance. Being able to count on your consistently is critical for this role.

Working Conditions

Archetypes will frequently work at gaming offices or other locations including but not limited to:

  • Conventions

  • Libraries

  • Community centers

  • Educational institutions

  • Care facilities

  • Mobile Facility, the Wheelchair Friendly RPG Trailer and/or RPG Bus, at various locations



Introfduction to Game Master Archetypes.

This program provides initial background information for anyone wishing to have a stronger understanding about the history of role-playing games. Open to laypersons and professionals.

Course ID: RPG-170-01-RPGHIST1

Focus: Layperson or Professional

Typical Classroom Time:  4 hours.

RPG Formats Included: All 4 Formats (TRPG, LARP, CRPG, SRPG)

Total Rate (local): $300

Rate (teleconference): $200

Rate (on-site distant): Negotiable / RPG Trailer

Number of Trainees: No limit.

Prerequisite Training: None

Post-training test: Yes (multiple-choice, fill in the blank, matching, essay) require 90%+ score to receive training certificate.

Training Certification Received: RPG-170-01-RPGHIST1

Details:

This program includes:

  • History and background about of all 4 RPG Formats:
  • Before 1974, the predecessors to RPGs.
  • 1974 to 1980.
  • The 1980s
  • The 1990s
  • The 2000s
  • On the near horizon.

All 4 RPG formats covered:

  • Tabletop (TRPG)
  • Live-action (LARP)
  • Solo and group computer-based (CRPG), including AR, CR, & AI.
  • Solo adventure books and modules (SABM).



 

Brief History of RPGs

  • Before 1974
  • 1974 to present

 

Details on the Myths and Attacks against, RPGs and Gamers

  • Suicide

  • Homicide

  • Violence

  • Criminality

  • Meaninglessness

  • Alienation

  • Occult

  • Anti-social

  • Dorks, nerds, geeks, losers

  • Only male gamers

  • The Moral/Satanic Panic of the 1980s

  • The related research to these inculcated myths

  • Ongoing inculcation related to “Gamer Floater” Hypothesis

  • Further dispelling the myths: Famous gamers expected and unexpected

 

Final Summary

Q&A

 


Background Information

  • Instructor background

  • RPG Research overview.

  • RPG Therapeutics LLC overview.
  • Overview of all 4 RPG formats.

 

Brief History of RPGs

  • Before 1974
  • 1974 to present

 

Brief Overview of Myths and Attacks against, RPGs and Gamers

  • Suicide

  • Homicide

  • Violence

  • Criminality

  • Meaninglessness

  • Alienation

  • Occult

  • Anti-social

  • Dorks, nerds, geeks, losers

  • Only male gamers

  • The Moral/Satanic Panic of the 1980s

  • The related research to these inculcated myths

  • Ongoing inculcation related to “Gamer Floater” Hypothesis

  • Further dispelling the myths: Famous gamers expected and unexpected

 

Overview Research on RPGs

  • The research discovering potential educational and therapeutic benefits of RPG

  • Heidegger's theories of at-handedness of world-learning

  • Exploring as the foundation of, and enhancing effectiveness of learning

  • Role-playing game markets and economics

  • Diversity of RPGs by genre and systems

  • RPG as Assessment

  • Shared Narrative Phenomenon

  • Research on gender bias in the gaming industry and community

  • Key aspects of RPG:

    • Structured rules systems

    • TRPG & CRPG able to exceed player actual abilities

    • Measurable

    • Evolve & developing

  • Avedon Interaction Patterns, especially Intragroup

  • The Bartle Test of RPG player types

  • Csikszentmihalyi's Flow experiences related to RPGs

 

Overview on Special Populations and Using RPGs to Achieve Educational & Therapeutic Goals

  • Accessibility advocacy & adaptive considerations

  • Example educational & therapeutic program plans

  • Pedagogical learning

  • Life-skills learning

  • Brain-injury recovery

  • Social & emotional learning

  • Social phobias

  • Memory and navigation abilities

  • Neuro-plasticity

  • Happiness

  • Prefrontal cortex gray matter

  • 2 types of “escapism”: self-suppression and self-expansion

  • Trait-based variance in reactivity to simulated violence

  • ADHD

  • ASD / PDD

  • Deaf

  • At-risk and troubled youth

  • Substance abuse recovery transition programs

  • Trauma, PTSD, sexual abuse, abusers

 

Final Summary

Q&A

 


Background Information

  • Instructor background

  • RPG Research overview.

  • RPG Therapeutics LLC overview.
  • Overview of all 4 RPG formats.

 

Brief History of RPGs

  • Before 1974
  • 1974 to present

 

Professional Services & Standardization in the RPG Industry

  • Role-Playing Gaming Recreation Therapy Handbook of Practice, including WHO ICD/ICF

  • The Wheelchair Friendly RPG Trailer

  • Training options

    • Training for “laypersons”

    • RPG Training for TR Specialists & other care professionals

    • Self-training

    • RPG Therapeutics LLC Training offerings

      • On-site training
      • Live remote training
      • Pre-recorded video training
      • Self-training
      • Public research archives
      • Youtube Channels
      • Additional Resources

 

Final Summary

Q&A

 


Introduction to Role-Playing Game Facilitation for all 4 RPG formats.

Overview of the Professional RPG Facilitator

...